epic.LAN

epic.LAN - Fun UK LAN Gaming at its Best

This is an archive of the epic.FIVE tournament site. For latest tournament information, please visit tournaments.epiclan.co.uk.

epic.FIVE Team Fortress 2 :: Rules

Version 1.2 (Authors - Tapley & Mole, Revised - Winbar)
10/11/10

Entry Criteria

Players must be registered with a participant ticket for epic.FIVE to take part in this tournament. Registration will close by 10pm Thursday 24th February for teams, players must be signed up to the tournament to participate, an event ticket alone does not guarantee tournament entry.

A briefing will take place with clan leaders on the morning of the tournament start, at least one member of the clan must remain in the internal tournament IRC channel throughout the tournament times.

Tournament Format

The tournament will be played with CP and CTF maps. The tournament structure will operate as group stages followed by double elimination.

Match Format

  • Each match is played on the scheduled map as detailed in the tournament management system, selected from the list below.
  • Each map will be played for 1 x 30mins
  • Normal Gamemode: 6on6, Medic and Demoman - limit 1, Classlimit - 2

Unlocks

  • Weapons & Unlocks: Vanilla + All Medic + Equalizer + Bonk + Sandvich - The Holy Mackerel and Frying Pan are also allowed
  • Vitasaw banned

Draws

Draw results will be permitted during the group stages of the tournament but not during the elimination stages. In the event of a draw in the elimination stages, the two teams will play until a golden overtime cap is reached.

Early Retirement

Clans can submit to defeat if they are losing by 5 clear rounds i.e. 6-1 or 5-0.

Ranking and Promotion

Clans receive 3 ranking points for a victory, 1 point for a draw and 0 ranking points for a loss in the group stages. At the end of the group stages:

  • The top 2 clans in the group will enter into the double elimination stages of the prize-winning bracket
  • The clans below that will then be entered into a fun tournament if enough interest is shown along with the casual gaming participants at the event.

Use of RCON

It is expressly forbidden to use RCON in any way which may disrupt or lag an opponent's connection or interfere with the game in general.

Pausing

Pausing will be permitted during the tournament, up to a maximum of 2 pauses per team per match should a player drop from the server. Pauses will last no longer than 5 minutes to minimise match delays and to prevent abuse of pausing.

Players dropping from the server should reconnect immediately to avoid any further delays to the match, after the maximum permitted pause time, play shall resume without the dropped team member.

Substitute players may only be used if they have previously signed up to the tournament and therefore are listed as a member of the team.

Pauses will be started at the end of the round during which the player dropped. When the player has reconnected and rejoined the team, the game will be un-paused and the match may continue.

Voice Communication

Either in-game or externally provided voice communications are permitted, such as Ventrilo, TeamSpeak or Mumble. Note that epic.LAN may not be able to provide these dedicated voice comms resources for all of those listed due to licensing restrictions, clans should be prepared to make their own voice communications arrangements.

The Final

The final will have a best of 3 round map elimination between the 2 finalists, with the team from the winners bracket choosing the first 2 maps.

Maplist

The following maps may be selected for play during the tournament by our system:

  • cp_well
  • cp_granary
  • ctf_turbine (Best 2 out of 3 max caps 5)
  • cp_badlands
  • cp_gullywash
  • cp_freight_final1
  • cp_gravelpit (Stopwatch mode)
  • cp_obscure_final

Map Rules

  • cp_well: It is not allowed to jump over the train until countdown reaches 5 seconds
  • cp_well: It is not allowed to use the red lamp to jump over as Scout

Servers & Scheduling

All players must be ready in the server at least 5 minutes prior to the scheduled start time unless a match is already in play on your server (in which case, speak to a game admin for further instructions).

If a team does not have at least 4 players in the server 15 minutes after the scheduled match start, they will forfeit and the opposing team will be awarded the win for that match. If only 4 players are present in the server, the match will begin after 15 minutes.

Acceptable reasons for missing the scheduled start of a match are:

  • Network failure
  • Server failure
  • Power failure

The allocation of teams to Red and Blu will be decided via a melee round or by the mutual consent of the two teams. If mutual consent cannot be reached then a melee round will be completed.

Server Crashes

In the event of server failures, please contact a game admin who will advise further.

Cheating & Exploits

VAC will be running on all servers

The use of any forbidden cheat program, hack, exploit or file by any clan member during an epic.LAN will lead to the exclusion of the clan from the tournament and potential dismissal from the event and future events.

All forms of cheating are forbidden, including the following examples:

  • Any programs or files, that change Team Fortress 2 or add to its functionality, or which may interact with TF2 in any way.
  • Modified versions of TF2's .pak, .wad or .exe files are entirely prohibited.
  • Exploitation of game or map bugs and exploits that give an unfair advantages.
  • Use of custom models and skins
  • Use of custom map textures
  • Use of aimbots, wallhacks and any engine exploits
  • Custom sprays that adversely affect game play, e.g. image of a Sentry Gun
  • Scout Double-Jump-Script is forbidden
  • Massive-Duck-Jump-Spam-Script is forbidden
  • Fast-Shoot-Script is forbidden
  • Taunt Bug is forbidden
  • cp_freight: Door bug is forbidden
  • cp_gravelpit: It is not allowed to build a teleport in your spawn area.
  • It is not permitted to make use of any hardware which simulates timed button presses including binds and macros that would enable any gameplay not included within normal game mechanics.

The game admins may inspect your machine at any time during the tournament for evidence of cheats or hacks.

Servers

  • No spectators will be allowed to connect directly to the game, with the exception of the game admin team or tournament manager.
  • SourceTV will be running with relays provided for key matches.
  • Teams are advised to record their own demos

Passwords

Servers for the tournament will be passworded, you can find your password on the tournament system at the event for each match.

Server Settings

epic.LAN tournament servers will be running SourceMod scripts as directed by the game admins.

These rules are subject to change. The game admin and tournament team leader decisions are always final.

Cancellation of Tournament

epic gaming Ltd. reserves the right to withdraw this tournament should there be an insufficient number of participating teams.